If you use mesh trees from POV-Tree you just have to name
your files differently:
#include "tree1.inc"
object{TREE}
#include "tree2.inc"
object{TREE}
If you use blob trees generated by TOMTREE macro you can
declare that like this:
#include "tree1.inc"
#include "TOMTREE-1.5.inc"
object{TREE}
#include "tree2.inc"
#include "TOMTREE-1.5.inc"
object{TREE}
Hope this helps.
Gena.
St. wrote:
> How do you get two or more different trees into one scene file?
>
> I can get many of the same tree in the same scene, but what do you
> use other than - object {TREE} - for the other versions?
>
> Silly question, I know, but it's doing my head in... ;)
>
> ~Steve~
>
>
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